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Found 3 results

  1. I've been thinking about this for a while now and can't pin point the best way to go. I wanted to ask if I'm heading in a good area or if I'm going the complete opposite direction or if there's another option I completely over looked. I needed a break from learning coding so I started working on a design/layout for my creature generator that I will be using for my future site. My first plan was to design it in PS or Adobe X D then program/code it into Unity. But that is where my question of "Does it work like this or is there another program to code it all in to post on the site? does the code from unity get transferred to the site or did I misunderstand the tutorial?" This generator was inspired by another site I've been apart of for many many years now. The generator in question will be setup for the players to pick/choose the genes, breed, gender and color of their creatures parents or the creatures starting two genes (this one is most likely what I'll be going with). There will be a roll/percent chance to get the color they wanted or a different shade of that color based on the parents. Let's call them starters as they do not have parents in their history once made. The starters can either have no genes at all, carry two but not show it or show one gene only. For each creature created a fee of in game currency will be charged to the player. I'm still in the designing area but if I'm designing it in the wrong program I would like to stop where I'm at and finish it or restart it in the correct program. Any advice would be greatly appreciated.
  2. I don't know how to use the gameowner tag so I listed a bit of people I thought might help. @Game Owner: How do you guys decide on how pets get adopted? I notice that some of you opt for the neopet approach where you choose from a big selection of adoptables, others choose the pokemon approach with limited starters but opens up to more pets later, then there is the questers where you give said npc a specific item and you receive your first pet, then their is the random ones where you get a random pet by moving around the pet map. What are the advantages of each approach? What are the disadvantage of each approach? Is one system better than the other? How does one choose which one from the other? I am trying to get a consence first before I start coding my pet layout as this needs to be addressed before I start beta two building. @Anoua @Digital @Aminirus @Nalkaria @Niabi @Bingo @Cassandra1891 @DerpWolfie @Elfen @Feuerqueen @goatsey @Hare @Hasi @Imperial @InuMimi @jakdacrowe @Jackalune @kami @Kesstryl @Kiara @Leef @Lady of Baskerville @Martyn Thoughts?
  3. DerpWolfie here! As we work on growing TGL, we are working on implementing a new feature to help highlight a game every month. I'm looking for January's feature game! If any @Game Owner would like to have an interview (preferably over Discord, might be able to work something else out if you don't have Discord) and be featured for January, please leave me a note here and I will message you privately to set up an interview! Also, for those who might be interested for February, please leave a note as well and I will get a hold of you later on this month to set things up. Please note, you have to have an interview in order to be featured.
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