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  1. (300 HP for the hare is temporary. It's normally 30 and dies in 1 hit...if you can catch it!) The base hunting system is now complete! While exploring it is possible to find prey. After clicking "chase" it shows the hunting screen. In this screen you have the 4 different moves (with room for more in the future). Depending on your stats and hunting skill each has a chance of success or failure depending on what you use them on. Higher stats affect the success and strength of your attacks, while a higher hunting skill only affects success. So you could have very low attack and not do much damage, but rarely miss if your skill is high enough. The blue bar is your energy, and the prey gets away if you run out. Most prey will also constantly try to escape, so try to bring them down in the quickest way possible! While I haven't added aggressive (and potentially lethal) prey yet, it is possible to lose health, get injured, or die while hunting if the prey retaliates. If things are looking grim, save yourself and give up! While not completely polished (only hare is available, wolf sprite doesn't match character, background is a placeholder), the system itself is complete. Later down the line I'll work on pack hunts, which involves the alpha picking a large target and all those with the hunter rank help bring it down. I'm going to take a break with hunting though, and focus on other features for a while. That's all for this update, and I hope it gets you all excited!
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