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Making your own contract to outline expectations for both parties, as well as protect yourself and your assets. DISCLAIMER: I'm not a lawyer and this isn't an exhaustive how-to. However, it's based off of information I've learned from someone who has made freelance illustrating their livelihood for decades. As such, this information is probably geared more towards artists, but you should be able to tweak it to fit your needs as a programmer, game owner, etc! Anyone who is serious about freelancing or running a game and working with artists/programmers. Contracts can be part of a