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Found 4 results

  1. Ok, I finally have some news! I have finalized what will be in Alpha Phase 1. It's a bit less than what's on the trello, but I decided to roll out updates for Phase 1 after opening since I figured that if I continued to hold out until everything was in there, it won't reach you guys for a very long time (as you've seen lol) - Exploration system, each region will only have 5 random events to being with and 2 animals to hunt (deer and hares) - Not all npc personalities will have flavor texts when interacting - PMs and ally system (basically a friend list) - Most likely no trading. I still have to refine that - Only 1 enemy in the battle system, smilodons (found through exploring) - The spirit shop (seen after death) will only have 2 pelt colors available, spiritus and ember Will those things noted, I'm currently working now to add an extra layer of polish before opening registration. It may be incomplete, but I still don't want things to be messy. I hope to see you soon when the game opens in the next announcement!
  2. You've heard the rumours. You've seen updates. You may have lost faith. But we're here to tell you the layout updates are happening in the very near future! Starting on May 4, we will be opening an Open Alpha Testing Server for all interested Users to participate in finding bugs and working out kinks before the live launch. This will be on an entirely separate server, so your actions over there will not affect your account in any way, but rather serve as a dummy account for you to play around with. The layout updates aim to provide a clean, modernised user interface and improved game experience, as well as large amounts of behind-the-scenes programming to make your IcePets experience the best it can be. We've prepared a preview of some of what's to come! Everyone is welcome to join in the alpha testing, and for your help you'll receive a Participation Trophy. Bugs discovered will be recorded publicly, and there will be special rewards for anyone who brings new bugs to our attention. Please be aware that because this is an alpha test, there may be lag and glitches, which is why we need your help to smooth things out before transferring it all to the live site! We appreciate everyone bearing with us this far. We know it's been a long time coming, and we have heard your feedback in the meantime. After the updates go live, we will be able to refocus Staff resources on new features and games for the future, as well as continued improvements to existing features and artwork. Everyone on Staff is excited for what's coming, and we hope you will be, too!
  3. Hi everyone! My name is Nicole, and I was a frequent user on virtualpetlist.com a while ago. Over the years I have worked on quite a few browser based games, mostly petsite, adoptable, and rpg related. While many of them never left my desktop, I finally have a game online that I am exited about and I'd like to share. Collectry.com is a browser based collecting game. To those familliar with traditional petsites, it's kind of like a petsite without the pets? Items are organized into series and are assigned a rarity. You can purchase a random item from the series in a "blind bag" type manner, and the goal is collect them all! A prominent feature of the site is trading and increasing your luck via gifting items. Any user can upload a series of their own too! In itself, I admit, it's not the most fun game to just spend hours playing - this is where the most exciting feature comes into play: Collectry.com is an OAuth2 resource and authentication server. This means that just like how you can login via social media on some sites, 3rd party sites will be able to let users "login"/link their collectry accounts to their own game. Once the collectry user is identified, the 3rd party site can access all their applicable collectry data, such as which items they have, or what series are completed. With just a quick check to the API, petsites and games can award items to users or unlock special features. For example, if users complete an entire holiday themed series on Collectry, they could receive a special holiday item on the petsite. Likewise, it can work the other way around. When a user collects a particular item on the petsite, the site can communicate with collectry and reward the user with a special item. The ability to directly purchase an item from a series can be turned off, so participating on the petsite could be the only way to get the item! ...and to take it even further, two petsites could even collaborate and interact! An action on petsite 1 could result in an item, which is then sent to collectry, which petsite2 could access. This could unlock a feature on petsite2! So many possibilities! ----- So... I'm looking for people to play test the site, find bugs, and suggest improvements! The site is live right now at Collectry.com, and is currently using public domain images for items. No emails will be sent out, so just register and sign in! Code was prioritized, so it's definitely not the most visually appealing site yet. Some pages may seem a little confusing due to the lack of good UI design. (sorry!) All of the data on the site will be purged at some point in the future before the Beta release. Possibly several times, so don't get too attached to your username or items or anything. Feel free to upload your own series too! Items need to be PNG images with transparent backgrounds. I'm quite proud of the user interface to do so (although I am aware of a few minor bugs/usability issues). Once submitted, I will need to personally review and approve it, so send me a message or email if I forget. I'm also looking for in-development games that are interested in taking advantage of the OAuth2 server, preferably someone with access to a developer who is willing to work with me to get it setup/linked correctly. I've tested it locally, but not with a real 3rd party site. Thanks so much and I look forward to continuing to develop and refine this game! I'd love to hear your thoughts!
  4. Should an Alpha version be released so players can give feedback while a game is developing (assuming you have something that is playable, stable, and secure), or is it better to wait until something is more polished? I've seen so many gamers complain and give bad reviews about games in an alpha or beta state as if they are expecting it to be finished and polished, but I can also see the benefit of having community feedback to give development direction. I'm wondering what all your thoughts are on this.
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