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Mobotropolis last won the day on April 29 2019

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About Mobotropolis

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  1. Nor am I questioning them. Those are questions that anyone who might be interested in making a game have to think about. There will be, inevitably, times when people question why they are doing something. When that time comes they must come to terms with facts and perhaps adjust for reality. ... get the feeling I know where this is going and will just check out now, however. Thanks for sharing.
  2. What's your goal? Your endgame? Are you working on your game on nights and weekends hoping to make a little extra money on the side of your day-job? Are you giving it your all in hopes you'll one day be able to quit your day-job and devote all of your time to your game? Are you taking up a side project in the hopes of developing or improving your skills so you can get a better job? ... or is this a hobby and you're not really in it to win it? The answer is different and personal for the Game Owner. We can't answer this for you or anyone else besides ourselves.
  3. Sure. Let's have a read. Dedicated (also called native) mobile apps are also becoming dated for a variety of reasons. You have to fight to get (and stay) in the App/Play Store You have to fight to get noticed in the App/Play Store You have to convince users to install an App They're more expensive to develop That's opposed to the Go to -SiteName.com- and play that made this type of gaming immensely popular in the early 2000s. Think that's the experience the gamer/potential customer of the future is going to want. Go to the site and play the g
  4. Most businesses aren't profitable in their first year. Even ones that turn into Unicorns. You're correct in that the hope for an owner should be that their revenue at least keeps the lights on. There should be either enough income coming in on cash in the bank to weather things until momentum picks up. That you have a game and are generating any revenue at all is a huge accomplishment. Many do not get even that far. You're also making a respectable amount a month for presumably not doing this as your full time job. Being into data will likely help when it comes to what's ahea
  5. Yoshi was the first character I got Wow! Incredible! (Difficulty 9 without Continues) with in Ultimate. Would recommend him for people new to the game. Also got it with Ike (first time playing Ike), Daisy, Peach, Fox and my current main; King Dedede. Been playing since the beginning. 64: Pikachu Melee: Peach Brawl: Mr. Game and Watch / King Dedede 4: King Dedede / Lucario Ultimate: King Dedede Used to have a Smash Party every weekend with friends but they all moved away.
  6. If your site is live, available to the public and has the ability for users to sign up I'd say it's Open. That's quite an accomplishment in itself, bugs or no.
  7. Figured In-Development meant games that were being made but not yet available to the public. Most Games (and websites even) are a work-in-progress. That's the nature of the internet. There's a state between a website being just an idea and being ready to point people towards your website, however.
  8. Thank you. Someone asked me about the artistic style I was going for and it took a lot of trial and error to get this far. Found a shortcut in Photoshop yesterday so I can make art a bit faster now. Have a handful of games ready to go but they all need graphics!
  9. Working out the look and feel of some NPCs ...
  10. This looks interesting from the screenshot. Mind telling us a bit more about the gameplay?
  11. Looking for some feedback on a Minigame I'm working on. Here it is. Main this is a possible control scheme for this. The buttons at the button don't work (yet?), but I'm not even sure that's the right way to go for something like this. Meanwhile, if you're on Desktop you something similar you can use the arrow keys to get around. Meanwhile I might work on some graphics.
  12. Howdy. Made a general creative thread on the last two boards I roamed. One shut down and the other is near-dead, so why not make a new home here? The main concept is something of a sim game, after all. First up -- Critters! -- and the old Title/Logo. Originally this was supposed to be a Fantasy World and the pets looked like animals. When I decided to set the concept in the not-so-distant past I struggled with how animals would work in this type of setting. One concept was having players have an Anthro-like Avatar and the Animal-creatures be Tamagotchi-like Digital Pets
  13. Oh, I love breaking things! Do you have any preview/promotional images you can show of what you're working on?
  14. As someone who has managed games on and off for almost 20 years, I have to say that one of the hardest things to do as a Owner is realize when it's time to throw in the towel. No matter the reason, it only seems fair to yourself and your players to provide them the chance of having the best experience they can have. Whether it be under your helm or another's. IcePets was one of the games I "held over" after a recent audit of still-active games. The plan was to take a closer look around the game and get a feel for what the modern audience wanted. You're also using some of the technologies
  15. To say your artwork is amazing would be an understatement. Your first two images appear to be broken -- but I am sure they are also outstanding. Good luck!
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