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Celosia

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Celosia last won the day on June 30

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About Celosia

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  1. Worldbuilding + Concept Creation

    I started off with a concept I've dreamt of bringing to life for years. Now I'm 5 months into learning my languages of choice and have just begun building a basic UI, registration & login system as my first few steps into development. I am very motivated and excited for the future because nobody in our gaming niche has designed a game that is similar to the concept I have in mind, so unless there is someone out there already working on the same idea, it's going to be something quite different and fresh. There is usually some aspect of it in games, but it has never been a central theme of any pet or sim browser game to my knowledge. It's the one thing that really drives me: no one else has made this game yet. Thanks for this thread by the way. I appreciate the insight of others here, it's quite helpful!
  2. Backend programming languages?

    Just wanted to come back and say thanks for the responses. I'm sticking to what I've committed to learning already. My ideal game will be similar to a breeding sim with extensive lore unlocked via questing system. Animals' images will be dynamically generated within a limited range of "colours" (a preset palette) and patterns, think Flight Rising's colour wheel except genes would also be dynamic. Other features will include some form of battle (including PVP) and possibly real-time exploration.
  3. So I have a couple of questions pertaining to pet site development. Is there a particular backend language that is best suited for developing a pet site? And is Node.js viable for developing pet sites? I've already chosen to learn Node and I'd like to use it on the backend for my project but find myself continually second-guessing my choice as a newcomer to programming. I know that many of you here use and swear by PHP but my impression is PHP is or is becoming outdated technology, and as a beginner I would like to learn something more modern. Thoughts? Any advice from more experienced programmers would be greatly appreciated!
  4. To Die or Not To Die?

    I think you'd reach out to a wider audience if your game's animals don't have expiry dates, but if for example survival is an objective of your game then it wouldn't make much sense if they never died. I'd say go with what would make most sense to the core themes of your game. If you wanted, you could do something like include animal death as a feature of your game but freeze the health, hunger or aging mechanics of animals whose owners haven't logged in for x amount of time so the game doesn't feel punishing for returning players. Best of both worlds. Personally, I prefer games that I can enjoy playing casually.
  5. In Development List

    It's BeastKeeper.com without the s, and it's been out of beta for a long time so maybe it should go on the other list? There's an upcoming game called BeastEon by the same developers. Not sure if you'd like to include it but the dev blog is here: http://beasteon.tumblr.com/
  6. Hello!

    Hey! Welcome back to the community It seems you have quite a lot of experience under your belt working on pet sites. I've simply been a player following the industry as it has evolved for over a decade. I used to lurk VPL until it went down one day as well and like you I'm glad I found this site to replace it. Currently I play Flight Rising and Dappervolk. Any games you are active on now or are working on? Or plans for the future?
  7. What Makes a Quest System Fun?

    I loved the old party quests from Maplestory. They required you to have a party of ~6 players, they were timed and separated into stages. Players HAD to work together to complete the different challenges/puzzles each stage presented, thus communication was necessary, often especially from the party leader whose job was more complicated. Now I don't know how feasible it would be to incorporate something like a party quest into a pet browser game and I've never truly seen it done before, but some of my most beloved memories in gaming has been doing these quests with friends and other players. The most common problem I have with quests (especially repeatables) in browser games today is often the rewards aren't worth the effort, so after a while I end up never touching them again. I wouldn't mind seeing more engaging quests and quests that give unique rewards such as unlocking other features of the site or achievements, either. One game I'm currently active on, Flight Rising, could seriously benefit from using their lore to create quest lines and show us more of their world.
  8. Real Species, Fictional Species or Both?

    It's hard to say. I haven't played a game that gives you a wide variety of choice like Neopets in a long time. If we're talking this type of petsite, then both OR fantasy. If we're talking the type of pet game that focuses on one species or type of creature such as Flight Rising (where the only 'pets' are dragons), then my answer is any animal that either hasn't been done before or a familiar species with unique gameplay. Dogs? I have no interest in playing another generic dog sim, but a browser game about survival where you lead a pack of stray dogs? That could be interesting.
  9. Repetitive Gameplay

    In my experience, no game can escape becoming boring eventually. Having said that if the community is active enough, I tend to hang around a site's forums long after I've stop playing the game. While I am actively participating in gameplay, it motivates me to see active owners who frequently release new content and events. Often updates spark renewed interest in playing if I still visit the site. Updates of course are an important factor in making a game overall not feel repetitive. In terms of daily tasks I'm not bothered by repetition if it means all I need to do is click a button to obtain a reward or something similarly easy, with the exception being if the reward is consistently worthless to me (like money rewarded from old quests not scaled with inflation). This is the problem I have with some games - features existing that are not worth the reward. Perhaps daily tasks could be tasks your users would normally do while playing your game anyway, give a few extra steps for a reward that feels worth the effort. The bottom line is I have fun when gameplay just feels rewarding, even if it's a bit repetitive. In fact, repetition can be a source of enjoyment if it feels rewarding.
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