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Anoua

Game Owner
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Everything posted by Anoua

  1. Eliyo Kickstarter has officially launched! Check it out, http://www.eliyo.net/kickstarter There are a lot of great rewards only available during the Kickstarter so get them while you can! Eliyo is currently in open beta so you can sign up and check it out right now!
  2. Eliyo is launching their Kickstarter on February 5th! Eliyo is a world filled with creatures known as elons, which are intelligent animal companions that can be captured, trained, and bred. Elons are unique individuals with personality and mood which affects how they interact with you and world around them. Elons are driven to fight and love battling. Train your elons in the elements and fight stronger and more challenging foes. Breeding is also a fun aspect of the game. Breed across the generations and watch how your markings and parts carry on down the line! Exploration, questing, human avatars and more are all planned for our Kickstarter release. But you can join today for free and get a jump start on everything! Anything you gain now will be saved for when we get to the full release of the game. Join Eliyo: http://www.eliyo.net You can also check out the kickstarter preview right now! http://www.eliyo.net/kickstarter Use the 'Notify me on Launch' button so you won't miss our release!
  3. @Boltgreywing Getting play testers the next step once you think you have something solid. And of course have something to test. Honestly it is all just so subjective, as there are many styles of play and games as well as different people. So that is why I recommended playing it to see if it feels fun. Getting play testers is great too though. Then ask good questions to them. Is the game fun? What do you enjoy about the game? What frustrates you about the game? Etc... Then you will have to analyze yourself to decide where to go. That is the part that makes you the game designer, and not just the programmer. It's not easy. But if you are struggling with that step, I'd recommend playing games and analyze why you like them, What do you like about them, don't like about them etc.. I do that all the time still. It's part of what being a game designer is about.
  4. This question isn't really easily answerable. I would say the main thing is for points you want to be able to achieve enough to buy things in game. And have it be balanced between fun and not too easy or hard. My advice would be to play the game with your proposed data, and see how it plays. Does it feel fun? Does it feel hard? Frustrating etc...? And then go from there changing things as needed. Once you are further along, then you can get other people to play test as well.
  5. Anoua

    Hiya!

    Hey @Herbal Welcome to the Gaming List. I am a game owner as well (Eliyo and Animal Acres). I have been working on a lot of revamps for Animal Acres, so I understand how that is, and Eliyo hasn't made it out of beta yet. I am a professional web developer by trade. Currently I am focused on my games, along with doing some freelancing on the side, though am going to be running a kickstarter at the end of the month so am really busy with non freelance work right now anyway. But before that I was working for the same company for almost 2 years, and another one before that. So lots of web industry experience. Sounds like you have a variety of interests then. It does help keep the games going when you can wear multiple hats for sure. I do as well and if I had more time would work on my art skills more. Currently I can do recolors and minor edits. But I used to really like drawing backgrounds and things, and wish I had more time to develop that skill set. I think your intro was fine. But I can completely understand wanting a signature.
  6. @Sortie The bird is really nice. That'll be really neat to see it in different styles. Could definitely see it being a good portfolio piece, and just overall practice.
  7. @Hare That'll help for sure. Yeah labels are a personal pet peeve of mine since I use them a lot when they are setup. And such a simple thing to help for screen readers too. Overall though it is a pretty neat game so far. Don't really have time to play much for long, but I will be checking back again for sure. Thanks!
  8. @Sortie Yeah we have to block out younger kids as we aren't allowed to take identifying information about them due to COPPA laws. And you aren't supposed to be able to just go back and resubmit. We just store a cookie so clearing them for our site should do the trick.
  9. @Sortie Glad you are enjoying the art and we have caught your interest! Guess this might not have been clear enough from the post, but Eliyo is publicly available for Beta right now. So feel free to join and play right now! http://www.eliyo.net Of course the Kickstarter features aren't finished yet, but we have quite a bit to offer already.
  10. Eliyo is launching a Kickstarter! The date is not yet official but could be as early as the end of this month! Eliyo is not yet the world it is meant to be, Kickstarter will help get it there. You will be able to really explore Lavinth with it's multiple districts. There will be many more npcs to interact with in various ways. Talk with them, get quests if they like you, and even battle them! Human avatars are one piece that this kickstarter will cover allowing you to visually represent yourself as an adventurer. Above you can see the two bases with a variety of faces, hair, and skin colors. Cloaks and staves are also commonly used by Adventurer's in Eliyo, so those can be seen as well. More information is to come with visuals. But for now here is a concept sketch for Lavinth. Stay tuned as we plan to release more information over the next couple weeks including some previews of the town, a new elon, and new shops! Join our discord for even more sneak peaks! Thanks to @TeaTimeJess for the avatars and @Pepper-Head for the Lavinth map.
  11. Ooh I really like that last one that is more like fruit. Depends what you are going for, I think it has enough elements to be different, but people will probably think carrot when they see it too, so if you wanted to avoid that I suppose. But I think it'd be hard to create something that feels like a vegetable immediately without it having enough similarities to ones you expect.
  12. Cool design idea! The finished product turned out nice as well. Definitely reminds me of a carrot, but then it's not really as well. I think that helps it feel more believable though.
  13. Checked it out, seems cute so far. Was easily able to get my first and second rabbit and forage and such. Art is really cute too. Could use some styling updates, the green forage text is hard to see against the grassland is a main one. But overall feels pretty basic so far. Just a see of tan and brown. One thing that would be good is using labels for the checkbox input text. That will then make the checkbox selectable by clicking on the text itself, which would just make things easier. The specific areas I am noticing is on sign up, and the notifications. The notification text itself would benefit from being selectable and also the select all text for it's button. It's also better for screen readers as well. So you know the label can wrap around the input, <label>label text<input></label> OR it doesn't need to but then you need to add the for attribute which corresponds to the input id. <label for='input'>label text</label><input id='input'> Just letting you know in case you didn't already, but otherwise might be helpful for the lurkers. Looking forward to seeing what you do with this one!
  14. I generally lend towards in place refactoring. The cases where a rewrite might be better. - The code is really bad to the point of being broken. - The code is incomplete with no significant amount completed - The code is really, really bad, not just spaghetti but serious architecture issues that affect the ability to refactor in place as well as the correctness (i.e. works but buggy). Case in mind, new table created everytime a user joins the site and the code relies on that table being in existence. Refactoring - The site is live with users - The codebase is siginificant - The codebase is more or less working Most sites are going to fall under the second set and so to just scrap it would be a waste of resources. It may seem like a great idea to just start everything over, but really it's a significant time investment, time that you aren't working on new features as well. And it is often the case that there is more to the code than your realized/remembered, so the refactor takes longer than you thought too. Refactoring allows you to work towards this better code base without starting over, so you can allows have the live site without having to manage two different ones. And you don't have to finish it all to see improvement. Working on pet profile? Okay refactor that when you make your change. This is the route I went for Animal Acres and I think it's been working out pretty well. There are some quirks to the code now having different paradigms ongoing, but there are so many features and sometimes even ones I don't realize about until I get into the code (was a purchase initially). Had I went the other route, I would still be working on it and new features would have been hard in that time. I'd either have to not have realized them or code them in the old poor style and in the recoded version. Instead I just code it one way which can then be released right away on the new site. It's not quite as nice as working on Eliyo, but it's really not bad either. Was able to pull in eloquent and blade, so much of it is
  15. This thread isn't about Adsense being applied to a site, but about using google ads to advertise. Didn't realize the name was different, but corrected it now. I have not personally ran into issues with ads appearing when using Adsense. But I think it'd make more sense to create a new thread about it, and it might get more attention.
  16. I find the game to be somewhat confusing. My character just seems to walk around the screen on their own accord and battle gaining experience and coin without me doing anything? And the battling where you click battle on the screen (so different than the self battles above) also requires me to do nothing. But all the Pokemon just attack and I win. As far as I can see I have no choice. This game could run without me, and has been while I type this out. The display screen is so tiny, but has so many icons on it at once, so it's really confusing and feels chaotic to me. I am guessing it was a mobile game made available to web or something? Mostly it just feels like it was Pokemon skinned in order to gain popularity, but it hardly has any actual Pokemon mechanics. My Bagon and Chansey that I just randomly and with a forced 'tutorial' for the second are fire type. Pokemon don't just have different types randomly. And Pokemon is all about making your own choices. I could see it being fun for some people who just want something to 'play' casually. Watch the numbers go up I guess. But mostly I am just left confused.
  17. @JWatkinsArt It's nice to hear from someone who has some inside experience with google. I do have a question though, you say you have to spend more than the credit, it's not enough money to get traction. How much do you need to spend for it to be worth it? I didn't even list how much the credit is, which actually it's just matching credit anyway, and it's up to $150 dollars. Meaning $300 worth of ads. I mean spending $150 dollars you really need to see some type of return for it to even be worth it anyway. And really if you can't see return on $50 (100 dollars of ad credit) why would spending more bring you a return in that case? Mathematically I am just not seeing it. I think my time and resources are better spent getting some feature updates done right now anyway, but would still like to know more for the future when I feel like it's more ready. Though if the return is so low that you have a spend a ton for it to even make a difference, seems like my money is better spent on more resources anyway.
  18. Goals Revamp Officially Live! Our long promised goals system revamp has officially been released!
  19. Thanks for all the feedback! Decided to go ahead and create one. Seems like the ability to discuss would be pretty useful and honestly something I've been wanting as I work on new features.
  20. You'll be taking 50% of the games revenue? And looks like you gain rights to games submitted but not used too? At least it specifically says you retain rights to submit to facebook. Do those creators also get 50% proceeds or does it all go to MelonJS? Sounds more like a way to make MelonJS money unless I am missing something. Sure if you win you'll get a chunk in exchange, but MelonJS gets the rights to many high quality games for less than 20k if a lot of people compete. Could be a fun competition if non winning submissions didn't lose anything, but with that clause, cant see how it'd be worth my time. If the game is that good, will likely get plenty of money outside of the contest anyway.
  21. What originally started me on this trajectory was Zelda Ocarina of Time on the N64. I remember the first time I went to Hyrule Field and the feeling of seeing the world and immediately wanting to create myself. I played a lot of web games back in the day as well and I guess the two ideas merged into wanting to create my own web game. I take inspiration from a lot of different sources now, many games (including Pokemon for Eliyo especially battling) and life as well.
  22. I haven't seen a lot of games that allow account deletion, but it is requested from time to time. I am not really against it, but it does leave some questions of what should happen to the data connected to other players? Mainly I am thinking of forums and private messaging. But there could also be things like previous owner list for a pets history and probably others I haven't thought of. My games don't currently have a built in delete feature. I think if I did I would handle similar to a frozen account removing data but keeping the connections for old forum posts especially. Has anyone specifically chosen to allow account deletion? How have you decided to handle the deletion? Has anyone chosen not to allow account deletion? How do you handle peoples request to delete an account?
  23. Ah okay, that makes now. Well the numbers you put below are a little off. The high and medium are about 40/40% each based on what you have listed (give or take a percent depending on the >=). If you want it to be 50/30 then you'll want to set the 60 to 50 instead. Since 100-50 = 50, that would give land you in that bracket about 50% of the time, and then 50-20 = 30 giving you about 30% for the second one. Hope that helps!
  24. @Dinocanid I had not heard of Titan before that sounds interesting. Probably won't use it at the moment, but good to know my options. Thanks for the information! Definitely helps. @ToyOwlet I really haven't used discord that much myself and have never run anything on it,. I have only recently have been using it more and seems like a lot of games have one or recently started one. So all the information is useful to me. I think that level of community feedback would be nice. My game is live and open, but still in beta, and I am doing a lot of development for it. I think having a place to post smaller updates and discuss would be helpful. Thanks for all the information and thoughts.
  25. I think you may need to give some more information, but given what you have listed. The high hp section is 100 to 60, that means it's 40 out of the whole assuming it is out of 100 (i.e. 100-60=40). The medium goes from 20-59, it goes into the low hp section when survival is 10-19, and otherwise 1-9 goes into the low. But if survival is HP, then it's not exactly a percentage, because it's not going to go into high health 40% of the time. It's going to into anytime health is high. This would only happen 40% if survival is a random number from 1-100. Maybe you could clarify what you are trying to do a bit and I may be able to help better.
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