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Dinocanid

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Dinocanid last won the day on April 18

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About Dinocanid

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  1. The flavor texts are little blurbs that randomly appear on a wolf's profile depending on their personality. For example, here's one from Lioden: You see [NAME] strutting around, chest held high. As you walk up, she tells you that this pride is the greatest pride in the lands! There are 29 different personalities, all of which need at least 5 flavor texts to start with (more or less, some are duplicated for similar personalities). I don't expect one person to write them all (unless they offer to) since that would mean about 145 different lines, and that sounds like a little much. Questlines are in a choose-your-own-adventure format, and includes different choices for players to make. It's not very long, they can be played through usually in less than 5 mins. They should be able to be written based on prompts I provide. Here's a short one on the site already: As for what's already there, there isn't much besides what's in that (pretty old) video.
  2. I'm looking for a writer (paid or volunteer) that would be willing to write flavor text and questlines for my wolf sim Wild Souls. If you are interested, please PM me with examples and prices or DM me on Discord (Dinocanid #6171)
  3. Aww ^^; I've also been working on an auction system, although I haven't uploaded it to the repo yet.
  4. Definitely! It's already being done actually, some of the files are already in the repo.
  5. I've found that most pet/sim sites have 3 styles: toony neopets style, semi-realistic (think lioden), and realistic. Virtual pets tend to almost always use neopets style art and look similar to one another, so that's in the highest demand, while sims tend to use more realistic styles. I agree with @st4nn1s that cell-shaded toony art is the easiest to replicate, since the anatomy and shading are simple. When you get into the more realistic and complicated anatomy + shading, things get harder to replicate and the ability to do it well across multiple artists (and have it look seamless) gets harder and harder.
  6. Added more examples, and I now have examples for items!
  7. It's time for a new update, and I have quite a few things to show off today! -Site Theme- I designed a brand new theme for the site! The background tiles like it does because of my browser's screenshot extension. It's a single image on the actual site. I'm still in the process of drawing more art to add to the index page, and it still needs some fixing to scale properly on all screens, but other than that the final design is pretty much complete. Further in the future I plan to add a "light mode" for users that don't like darker interfaces. -Stockpile- I finally got around to adding the stockpile. Right now it just shows the rib item as a placeholder image, but in the future it may change depending on the amount currently stored. (So an empty stockpile would show a few scraps, a large stockpile will show a hoard of food) Rather than whole items, the food is stored as "points". A wolf's hunger goes from 0-100, so if your fullness is 80% then 20pts will be taken from the pile. I find this way much simpler and less wasteful than users consuming whole items and not needing the leftover points. (Then I would need to make scraps and all that stuff...I would rather not) When it comes to your personal stash however, you do consume entire food items. Well...almost. If you eat an item from your stash then you will waste any extra points a food item might have had. For example, if you're at 80% and eat an item with a 50pt food value, then 30pts will go to waste. It's much more beneficial to add your food to the pile, but some people will always decide to be greedy. -Pup 2.0- I decided that I wanted to remake the pup art since the old one didn't really capture the feel of a pup. This one is much more cheerful, while the old one looked like a deer in the headlights. While working on this lifestage, I decided to include some limitations. Pups will always have blue eyes and pink noses/paws until they reach 6 months. Once they reach 6 months, they'll show the colors they actually inherited. (for reference, they become adolescents at 1 year) The adolescent will be getting an update as well, but that will be in a later news post. -Content Warnings- I've finalized the content warnings for the site (as it stands). It's similar to Lioden, just without the suggestive/sexual references. The label itself is subject to change due to legal issues it could bring though. It'll most likely change in design before the site opens.
  8. Slowly moving forward, but I finally added in the bank feature and made some final changes to the night sky theme (I need to work in a pretty environment lol). All the built in themes will also only use Bootstrap 4 now. Next things I'll start on soon are condensing the myadopts page (lots of unnecessary pages and redirects) and adding the auction and raffle features.
  9. Alright, I've taken a long break but I plan on working on this some more this weekend! One new thing I've decided over the break was to drop composer support (+ plans to merge it into the main branch) and just leave it up to the individuals that want it to install it. That doesn't mean the composer branch is going anywhere though! The code is still open source, so anyone that wants to maintain it is welcome to. (It just means I won't be maintaining it myself)
  10. I'm not at my computer to elaborate, but there's a step-by-step guide on the official krita documentation on how to animate with it: https://docs.krita.org/en/user_manual/animation.html Once I get to my computer later I can edit a more "straight to the point" guide into this post.
  11. Just an update that I'm still looking for a layout design! I can also be contacted through Discord (Dinocanid#6171).
  12. That's fine! I'm just really thankful for the help ;-;
  13. Yeah, I'm mainly looking at more of the layout. For the colors I wanted to keep the dark look, but I'm open to suggestions for that too. Thanks for offering to help btw!
  14. I've been having trouble designing a nice looking layout for Wild Souls. The current one is okay, but not at all on-par with most similar sites: I can handle the actual CSS part myself, it's just the overall design I'm having trouble with. It's not eye-catching enough and pretty bland. Would anyone be willing to help by providing sketches of possible layouts? If needed I could pay for some sketches, but my budget is pretty low ($20 max)
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