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Everything posted by Digital

  1. Re-bumping this as we are looking for artists again.
  2. @Design1online, not sure if they reached out to you, but just in case since this is PGF.
  3. Digital


    Wow, the art style as always is top notch, and the features are amazing!
  4. So I wanted to ask this to all of our Artists. What styles do you find to find to be in the most demand, or styles that are easily for multiple artists to generally replicate?
  5. Now you can keep your roles synced with Discord! We have added a rich discord integration to the forums, allowing you to link your discord account to our TGL discord. This will automatically not only invite you if you are not on our discord, but will also sync your roles over. How do I go this? Go to: https://thegaminglist.com/index.php?app=core&module=system&controller=settings&area=discord And authorize your discord account with us. It is that simple!
  6. This is a good resource of the laws in the US regarding adult content, it is mostly in reference to images and geared more towards producers of the content, but mostly, gives the definition what the law says is adult content. https://www.eff.org/issues/bloggers/legal/adult
  7. Sure can @Demona, if you want to PM me the details!
  8. If you paid for the work, then you have the rights to use it, even if the full commission was not completed. If you didn't pay in full, or haven't paid in full, then it gets a little tricky. I would regardless attempt to reach out with the individual as much as you can.
  9. The expressions on those icons, love them!
  10. I have been doing well, had an incident with some ice in February and still waiting on ankle bones to mend so I can escape a cast, but otherwise been well. How have you been @Pepper-Head? Graduate yet?
  11. Another thing that helps is to layer your story into the players actions. Why are they doing stuff, what is that purpose? This is where I love background and lore. It provides the context for the user. When you add smaller story arcs to the game, it makes things fun and exciting. Whether it is foe A, storing stuff for winter, going on a hunt, etc. When you play those to the main lore, you add more substance to the entire game, leading to greater player immersion into the gameplay.
  12. First off, we upgraded the forums to the latest version of the software, no real changes to be noticed, but if you notice any errors, please report them! Also, you will now find a GIF icon in your toolbar, for when words escape you!
  13. Removed a lot of posts and replies between @juliet and @Vix about topics unrelated to this thread. This is a thread looking to fill a position, not a place to discuss social media etiquette. If @juliet would like to discuss the topic, she can create a general thread on the etiquette when using social media, and keep it general, not specific and constructive. Thanks.
  14. I look forward to seeing what happens with this one, the art looks amazing even if it is still conceptual!
  15. So signed up for this. Can't wait to hear more!
  16. Mine is to continue to drive Novilar and TGL forward!
  17. Thanks @Anoua and @txtsd for the feedback. I really asked this question as I see this happen a lot when a site is purchased, or new programmers come into an existing project. All the sudden you have this "this is junk, lets redo it all", and then you see the sites suffer. I personally like small refactors that improve how something works. I have had to do a lot for novilar over time, to improve or adjust a function. I have not yet had a full case where I have had to point blank redo. Cross my fingers.
  18. Wanted to get some input on what other programmers on here think about the arguments for/or against refactoring. There are always features that need to be reworked, or work just fine, but feel so wrong in code. Where as a developer do you feel that line is drawn as to whether refactor something existing, or to just say... its time to redo this completely?
  19. I have worked with @bear in the past, and they have always been wonderfully attentive and on point. Some of the art for sale was a project we together on. I would recommend.
  20. TGL has discord, although not active, I am usually always there in case. I also have a discord for Novilar setup, it has allowed me access to communicate with some of the player base directly, and get direct feedback from them. With the early bugs that existed when I took over Novilar, this was immensely beneficial for not only myself, but the game's community as well.
  21. For Novilar, this is an interesting topic. Novilar is based heavily on breeding, it is not uncommon for a member to "breed" 15-30 pets a week, some do much more. Although we do not have a death mechanic, a lot of these pets are released by their owners (usually the non-sentimental ones). This covers the whole culling down to a users decision versus a forever decision. We don't carry too much in overhead for pets, which makes their data relatively light.
  22. Let's see, its been busy: Purchasing and taking lead of Novilar. Redesign of Novilar. Re-vamping exploration on Novilar. Lots a new game systems in place. I am happy with all of these, but there is a lot more to go. I sometimes feel as if when you get to one place where you feel happy, there are ten more items on your list to check off.
  23. I will be reaching out to those above who expressed interest. We did have a few months with an artist that was able to deliver great work, but alas, they had issues and had to leave us, so back to the drawing board. If you are interested in this position, it is open once again.
  24. That is really looking wonderful @Dinocanid
  25. The default theme is now fixed for account settings and a lot of other areas. Pesky updates to the forum software lead to customized themes falling a tad behind, and the fault is mine for not combing though the changes.
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