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Everything posted by Digital

  1. The expressions on those icons, love them!
  2. I have been doing well, had an incident with some ice in February and still waiting on ankle bones to mend so I can escape a cast, but otherwise been well. How have you been @Pepper-Head? Graduate yet?
  3. Another thing that helps is to layer your story into the players actions. Why are they doing stuff, what is that purpose? This is where I love background and lore. It provides the context for the user. When you add smaller story arcs to the game, it makes things fun and exciting. Whether it is foe A, storing stuff for winter, going on a hunt, etc. When you play those to the main lore, you add more substance to the entire game, leading to greater player immersion into the gameplay.
  4. First off, we upgraded the forums to the latest version of the software, no real changes to be noticed, but if you notice any errors, please report them! Also, you will now find a GIF icon in your toolbar, for when words escape you!
  5. Removed a lot of posts and replies between @juliet and @Vix about topics unrelated to this thread. This is a thread looking to fill a position, not a place to discuss social media etiquette. If @juliet would like to discuss the topic, she can create a general thread on the etiquette when using social media, and keep it general, not specific and constructive. Thanks.
  6. I look forward to seeing what happens with this one, the art looks amazing even if it is still conceptual!
  7. So signed up for this. Can't wait to hear more!
  8. Mine is to continue to drive Novilar and TGL forward!
  9. Thanks @Anoua and @txtsd for the feedback. I really asked this question as I see this happen a lot when a site is purchased, or new programmers come into an existing project. All the sudden you have this "this is junk, lets redo it all", and then you see the sites suffer. I personally like small refactors that improve how something works. I have had to do a lot for novilar over time, to improve or adjust a function. I have not yet had a full case where I have had to point blank redo. Cross my fingers.
  10. Wanted to get some input on what other programmers on here think about the arguments for/or against refactoring. There are always features that need to be reworked, or work just fine, but feel so wrong in code. Where as a developer do you feel that line is drawn as to whether refactor something existing, or to just say... its time to redo this completely?
  11. I have worked with @bear in the past, and they have always been wonderfully attentive and on point. Some of the art for sale was a project we together on. I would recommend.
  12. TGL has discord, although not active, I am usually always there in case. I also have a discord for Novilar setup, it has allowed me access to communicate with some of the player base directly, and get direct feedback from them. With the early bugs that existed when I took over Novilar, this was immensely beneficial for not only myself, but the game's community as well.
  13. For Novilar, this is an interesting topic. Novilar is based heavily on breeding, it is not uncommon for a member to "breed" 15-30 pets a week, some do much more. Although we do not have a death mechanic, a lot of these pets are released by their owners (usually the non-sentimental ones). This covers the whole culling down to a users decision versus a forever decision. We don't carry too much in overhead for pets, which makes their data relatively light.
  14. Let's see, its been busy: Purchasing and taking lead of Novilar. Redesign of Novilar. Re-vamping exploration on Novilar. Lots a new game systems in place. I am happy with all of these, but there is a lot more to go. I sometimes feel as if when you get to one place where you feel happy, there are ten more items on your list to check off.
  15. I will be reaching out to those above who expressed interest. We did have a few months with an artist that was able to deliver great work, but alas, they had issues and had to leave us, so back to the drawing board. If you are interested in this position, it is open once again.
  16. That is really looking wonderful @Dinocanid
  17. The default theme is now fixed for account settings and a lot of other areas. Pesky updates to the forum software lead to customized themes falling a tad behind, and the fault is mine for not combing though the changes.
  18. Novilar is a game in beta that has been online for roughly 3 years. I am looking to bring on board a Lead Artist, who I hope will be able to produce art, but also refine the art style moving forward. This position is paid, but I am also looking for a person who is willing to accept perhaps a partnership arrangement. The site does generate revenue, and is technically live and open to the public. Please visit the site for a sense of the current art, and reach out to me to discuss the opportunity in greater detail. https://www.novilar.com Thanks.
  19. @CorleoneIt should? I will have to test it. Can you pm your email?
  20. @Onyx That is a great idea, and something we will see about creating for the community.
  21. I wanted to write this for a while, but felt I wanted to give it time for a little bit before I actually announced. Novilar, a site originally created by two members (one of whom is a member here, has been in development for a few years. It went on a hiatus for about a year last year. The previous owners decided that it was time to sell it. I was lucky enough to have the ability to purchase it. So yes, I am now the owner of Novilar. My first goal was to revitalize it, as it had fallen on hard times with a server move that broke its image generation, and several rather large bugs that had broken it's functionality. It has been a fun ride and the game now improves daily. The reason I am writing this is to let this community know that I am now the owner, that the game is actually back to being relatively playable, and seeing regular updates. I will probably be posting more regular updates here as well as time goes on. https://www.novilar.com
  22. Wow, I am totally in love with that Wolf! If your first game is any indicator, this one will be awesome too!
  23. Thank you @Hare and @Pepper-Head! I appreciate the support, and have always valued the wonderful input from you both as well as the rest of our members. It was not easy to say "Let's ditch these two sections." It took a lot of time to let it sync in that sometimes too much doesn't really make something better.
  24. Just to back up what @Martyn added. We are not going anywhere, nor are we "dying". In this industry things get slow, people get wrapped up with life and projects. It happens. The amount of time and energy that went into the Marketplace and Game Directory weren't wasted, but weren't valuable either. I would rather spend time reading the amazing posts by you all, then trying to guess why this feature is working or failing. I would rather have engaging discussions over the merits of multiple accounts or no multiple accounts on your sites, then figuring out which game in the directory is being maintained or is incomplete. This change is more to simplify and bring back the main focus of TGL, to be a place for new game development, and secondarily to what games are out there. The changes to the forums allow everyone to participate in game news and information more freely, which to me is more important then the Game Directory or Marketplace.
  25. http://wern-ancheta.com/blog/2014/01/26/getting-started-with-caching-in-php/ Could be a useful read on caching strategies. There are few different approaches, so have to do some digging to find one that works, or a set of them that provide you benefit.
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