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Popular Content

Showing content with the highest reputation since 03/10/17 in all areas

  1. 10 points
    I haven't been on here for a while, but I thought I'd share my recent pieces! (I am primarily on my ArtStation now)
  2. 9 points
    I was inspired by @kami's thread where they gave away free item artwork. So I figured I'd give away some of my own item artwork as well? Here's a link to the folder: https://drive.google.com/open?id=0B5ALeHZVkszrRWRCNkFJelVXQUU Some examples attached for a quick preview. These are item artworks I originally drew myself for the game I'm working on, Saylua. I mostly did them for art practice and to try to figure out our item artwork style though haha, so I never really had a plan for these items! And they're kind of generic anyways, so I figured maybe someone will find them useful. License is CC0. Attribution is appreciated but not required. I'd also really appreciate if you let me know if you use these, just because I'm curious haha.
  3. 8 points
    DRAC'S ART CART Hi, I'm Drac. I do art n'stuff. If you're interested, just drop me a line. Might be willing to do some separate pricing for bulk orders but I'm happy to do small projects as well! Deviantart | Tumblr Items $6 cellshade *bulk discount $4 each* $10 painted *bulk discount $8 each* Pet Bases/NPCs: $40+ Pet/Avatar Clothes $3+ I do npcs, backgrounds and other stuff too. Feel free to browse my other galleries and inquire about different stuff. Thanks for looking!
  4. 8 points
    Working on these guys' animations for a survival/crafting style game. First time doing animations. So tedious! Still need to make improvements to these over time. In order: Aquillops, Dakotaraptor, and Utahraptor.
  5. 8 points
    Got a few to put up here. Been away for a while trying to get university finished! Trying to work on my concept art - so making environments, characters and 'stories'. Got a few more but I will try not to spam ^-^
  6. 8 points
    Tehcnically not drawing..... but crochet is a form of artwork.... I've been busy making ornaments! Here's my reindeer I made for my work party tonight for an ornament swap. <3
  7. 8 points
    I think there's a big difference between covering big site news that effect many (such as this) and doing a tabloid-esque "he said she said" covering of a situation. One is true journalism while the other aims to smear a specific person or peoples. I think as long as news covers the game as a whole rather than people and is not painted with bias or unfairly then all information lawfully obtained is free game. If that thread were titled "Staff lie to FelisFire!" and focused only on smearing staff members and not the wider scope of the situation, then I'd say it's inappropriate. A good news article will not make assumptions and will promote transparency. I think the principles of journalism are a staple for anyone who reports news, even for pet sims. 1. JOURNALISM’S FIRST OBLIGATION IS TO THE TRUTH - News must not be reported just to further your agenda or narrative. A free press (like this website) depends on having accurate facts put into meaningful context so that readers/players can draw their own conclusions. 2. ITS FIRST LOYALTY IS TO CITIZENS - The free right to information should be more valuable than any website and no website should be offered special protection from the truth. 3. ITS ESSENCE IS DISCIPLINE OF VERIFICATION - There must be a concept of objectivity and professionalism in all reports and articles. Even as a situation becomes more complex (or dramatic) there should always be consistent and transparent information, this is what separates journalism from other communication such as propaganda or fiction. While objectivity is not always possible or even desirable (in the face of inhumanity, for example), impartial reporting builds trust and confidence. 4. IT IS ALWAYS HUMANE - Words have significance and we all should be aware of the impact they have on others. 5. IT IS ACCOUNTABLE - Unfairness, even accidental, should be met with sincerity over cynicism and errors must be corrected. Those who report news are in a position of leadership and a direct line to players and the sites they love, this responsibility must be taken seriously. tl;dr: What Digital said.
  8. 7 points
    It's been a while, but I've been trying to improve my storytelling, design and rendering skills. Somedays I feel like I get it, other days I feel like a mess but hey ho!
  9. 6 points
    I have been involved with making art for pet sites since I was in high school, and I'm 27 years old now. IRL, even with a college degree in art, I'm finding it difficult to find any kind of job that helps me to feel happy and makes use of my passion. It has been difficult, and I worked several boring jobs for five years. I was recently let go from my last job of 1.5 years (not for a bad reason) and I decided to come back here after all these years. I have been met with nothing but positivity, wonderful people, and WORK! I just wanted to say THANK YOU to you guys, and to TGL, for giving me a place to come to. I really appreciate you guys, and I think you are all super nice and fun! You are all so passionate, and you're all working on amazing things. It warms my heart and makes my inner little nerd kid happy. God bless y'all! If you ever need someone to talk to or you just want to be friends, please feel free to add me on Discord! Kerpow#4917 I ❤️ TGL! I need this bumper sticker, BTW.
  10. 6 points
    Hi there! I've worked with online games in the past and I'm working on getting back into the art. This thread is to share my art and progress! Feel free to share any comments, suggestions, tips, etcetera! Item Progression: Working on a set of fantasy themed vegetables for a personal challenge.
  11. 6 points
    Discord | Twitter | Facebook | Tumblr It is my utmost pleasure to announce Figment. 2019 Whimsical and light, Figment - a petsite in development – strives to evoke the special nostalgia you feel while reminiscing of classic Neopets; in a time where imaginative concepts were married with complex and emotional storytelling. Journey to the land of Fanterra, where humans, pets, and mystical creatures live in harmony. The humans of Fanterra – aliens to this vibrant community of Dragons, Fae, and other mythical animals – have brought from Earth their canine and feline companions. In the magical lands of Fanterra, house pets not only swiftly evolve, but grow to comprehend their brave new world; thus ushering in a land that yearns to be explored with secrets yet to uncover. So begins the saga of Figment. Beyond fostering a rich lore, our team hopes to provide an outlet for creativity in our players. The game is story-driven and provides engaging content for everyone; especially artists, writers, and other creative types. Our team has noted that a common concern with petsites is that pets eventually become “disposable.” But we at Figment believe that every pet is worthy of affection, and we strive to make every single pet valuable. We do this by limiting the number of pets available on the site, with many given out through roleplay events. With 22 bases to start, each creature’s coat/pattern is designed by hand by a staff artist, with the majority made to be completely one-of-a-kind. That means no custom pet will ever look exactly alike. And – for those of you who enjoy breeding pets and experimenting with color – it means that offspring will be designed to resemble a mix of the parents’ markings. Additionally, users are welcome to submit their own pet designs for review, or commission a site artist for customs. Among many features, including crafting, recipes, weather, interspecies “critters,” and readable books, you can also choose a professional “path” which uniquely effects your gaming experience. Dress up your human avatar, fetch a trusty companion, and embark on the adventure of a lifetime… Fanterra awaits! ~~~ THE PETS As part of our very special first release, we are giving you a sneak peek of 6 (out of 22) pets! Over the coming weeks, we will be gradually revealing the rest. Without further ado, cats: And dogs: (Among many other breeds you might find in Fanterra!) And with a wide array of accessories, your pet can be the ultimate diva.😉 COMPANIONS Companions in Fanterra are mixes of species from Earth. Below you will find a hedgehog-fox, a tiger-jellyfish, and a chameleon-owl. We can’t wait to show you the rest! 😉 HUMAN AVATARS We’re especially excited about these beautiful avatars; with 3 body types – masculine, feminine, and androgynous. LORE Curious? Please enjoy a snippet of our ever-expanding world: I hope you all enjoyed this sneak peek! We are so excited to roll out more updates for you in the coming weeks. If you’d like even more behind-the-scenes fun, consider joining our Discord. You can also follow us on social media: Discord | Twitter | Facebook | Tumblr And lastly, a HUGE thank you to my team, without whom none of this would be possible: ART - Calix – Director - Amber - Brunna - Dracula - Ethy - Flexa - Kozmotis - Pepper-head - Wispi CODE - Passage – Director - Dinocanid STORY - Sunny Thank you all! ❤️ Warmest, Leef
  12. 6 points
    Ahh... Worked on some headshot commissions recently. Trying to get back into the arting groove, to be honest.
  13. 6 points
    Been working on various things, but after a couple years, was picked up again for some work on a rather graphicless game at the moment. I did some art for it those couple years back, but not till recently did this game pick back up and here I am. Here are some most recently completed fish items for this hero themed game.
  14. 6 points
    Not sure what I'm drawing this for. Something to sell I guess??? Once I get the anatomy and stuff hashed out, of course.
  15. 6 points
    More commissions for people! Because getting back into the groove is great! And sometimes I have pretty bad humor. Especially for these two.
  16. 6 points
    Update 12/7/2017: This diatribe is intended for developers using frameworks like Laravel, Rails, Symfony, etc. TL;DR See list at end of post for features that probably aren't worth the effort to write yourself Introduction When starting a new project, there's a temptation to write everything yourself, from user registration to forums. Don't. You don't need to reinvent the wheel when there are already hundreds of implementations out there. Every hour you spend developing a common feature is an hour you are not developing the core of your game, e.g. breeding or pet customization; and every line of code you write is another line you need to maintain. When you have a fresh, clean slate in front of you, maintenance doesn't seem like a huge concern, but the time cost quickly adds up. TL;DR Make "Code as little as (reasonably) possible" your driving philosophy "But..." "... I just need a lightweight forum system." The lightest traditional forum system requires at least three database tables (forums, threads, posts) and associated models, each with their own set of validations (threads must have subjects, posts cannot be empty, etc). Then you need authorization guards so only staff can create and delete categories, pin and lock threads, and so on. This might not sound like a lot of work for someone who can spin all that up in four commands (looking at you, Rails devs), but remember that for every feature, that's another thing you need to write tests for and QA. (You are writing tests, right?) TL;DR There's a package for that. "... I need X special feature." Let's say you want to display a user's title on their posts. This isn't a feature that's going to come in a third party forum package, but it's a feature that can easily be added to one. Good third party packages have interfaces or designs that allow you to tweak or hook into their behavior. For that forum package I've convinced you to use, just open up the post view and add in the relevant property. This is (potentially) one line of forum-related code. TL;DR There's not a package for that, but there's a package you can build off of. Choosing the Right Package Caveats Only use popular open source software with a permissive license e.g. MIT, CC0, or Unlicense. Most major open source projects use one of these licenses, or some other flavor of Unlicense. If a package's license is not mentioned in their readme section, there's likely a LICENSE file at the root of the repository. Never trust closed source software that isn't extremely well regarded—and even then, I can't think of any examples beyond maybe plugins for game engines like Unity, which is a different beast entirely. Metrics When choosing a package, there are four qualities I look at first: Features Extensibility Contributors, downloads, and community regard Stability and ongoing maintenance TL;DR You want a package that reasonably fits your use case, is easily extensible or configurable, is highly regarded by your framework's community, has a robust stable release or is actively updated, and doesn't have any major bugs! (Wait, that TL;DR might have been longer than the section...) Regard, Downloads, & Community Standards You don't want to just grab any random package from GitHub's dregs. The number of contributing developers and downloads isn't the end-all metric for package evaluation, but if a package has a dozen contributors and hundreds of thousands of downloads, it's probably good to go. If there's not a package in the top three results when you google "<framework> <feature>" (e.g. "rails forums") and if you can't find half a dozen Medium articles about it (because apparently every dev has one of those now!), then you might be out of luck on that one. Features Let's continue with the forum example and pretend you're using PHP and Laravel for your back-end. Write down bullet points for all the features you need. An example might be Traditional forum structure, e.g. categories > forums > threads > posts Permissions, e.g. only staff can pin or lock threads Admin panel to create/edit/delete categories and forums @mentions Now let's do a quick search for "laravel forum package", and it looks like there are two strong contenders, Laravel Forum and Chatter. Now let's see how they compare to our desired feature list: Laravel Forum uses a traditional forum structure, but Chatter takes a cue from Flarum's tag-based structure Both have a permissions system using Laravel's authorization Both have admin panels Neither has @mentions You absolutely need @mentions, so both of those are deal breakers. But wait! There's a package for that! Another quick search for "laravel mentions" brings up Laravel Mentions. (Do you sense a naming theme here?) Laravel Mentions allows you to set any text input or textarea as capable of @mentions, which is even better than if it was baked right into the forums! This allows you to reuse the same package for @mentions in both the forums and, for example, user profile comments! On the other hand, if you really do just need a lightweight forum solution and every available package has dozens of features you never intend to use (and that aren't written modularly so they can't be removed), then write your own! You want to weigh features you need against features a package has that you need and that you don't need. TL;DR Look for packages that reasonably fits your use case, but decouple features where possible (e.g. separating forums and @mentions) Extensibility Eventually, you might want to add notifications for things like receiving PMs, a subscribed thread getting updated, and news/announcements. This is best done via events and event listeners or some other kind of Observer pattern, where every notifying action dispatches an event, e.g. sending a PM dispatches PMSentEvent. Both Laravel Forum and Chatter dispatch events, so we're good to go there! An ideal third party package is easily extensible and configurable—maybe using traits, interfaces, or method hooks! But even easily extensible packages are useless if they don't document how you can extend them. TL;DR Look for packages that are extensible and have comprehensive documentation Stability & Ongoing Maintenance Assuming you're looking at a GitHub repository, click that Commits tab and note the frequency of commits and the dates of the latest commits. If there hasn't been a commit in over a year, that package might not be maintained, and it might not be patched if you encounter a major issue. This doesn't have to be a deal breaker—if the package has had a robust release cycle, is on a stable version, and doesn't appear to have many bugs, then it's probably safe to use. Now click the Issues tab to be taken to the repository's issues tracker. Take a look at the first page of issues. Are they tagged or marked by contributors, e.g. as "solved" or "not an issue"? Do most of them seem to be due to user error, e.g. migration errors? Then you're good to go! But if the top issue has three pages of users all reporting the same major issue, it's probably best to pass that one by. TL;DR Look for packages that actively maintained or have a stable release without any significant issues The Big List of Stuff You Shouldn't Write Yourself And example Laravel packages! Authentication (you should almost never write your own authentication! but Laravel 5 comes with its own auth system anyway) Forums (if you didn't get that already) Private messages Instant messages @mentions Tags Audits, model changelogs, and logging Authorization (Laravel devs are lucky enough to have that included in the core framework via guards) User verification (that register -> receive email -> verify registration workflow) Invite/Beta codes Friendship systems Online/recently online users Caching
  17. 6 points
    Working on several things at the same time... Character design, background art which I cannot share, illustrations for contests... I'm so bad at keeping wips in order
  18. 6 points
  19. 6 points
    Was making a work in progress thingie by trying for the first time e conte, and I ruined it (But it was expected to get it ruined) Anyways, starting a digital version of the same picture:
  20. 6 points
    Been working on some battle npcs for a personal project:
  21. 5 points
    I've got two new pets to show off that have been completed! I've been having so much fun with my pet customisation system for these two. Here are their original bases/designs without markings: Check out more on my Tumblr: https://neverheroesgame.tumblr.com/ Slowly getting more and more art assets done!
  22. 5 points
    Here are some adoptables we sold recently!! We're doing a fun little thing where we have a certain theme for these new adopt sets, which we're calling series 1. The first was the sweets set, and the second recent one was the plants set. For these we have 1 taller bipedal design, 1 quadruped design, and 1 squishy bipedal design. We've also thrown in some pets for goals during the auction, so those have been fun to come up with as well!! ✨
  23. 5 points
    I've been working on a couple different things recently. The first is a full illustration for a client of a banner like image with their critter working in a forge and the second is a set of items for a different client for their game. Lots of work, but so far thinking it's turning out quite well thus far :3
  24. 5 points
    STATUS: Open for the Summer Season. Accepting payments in USD or GBP only, at their current exchange rate. Hello! I am a freelance artist, familiar with the sim/virtual petsite scene. I am proficient in both 2D and 3D work. I am also capable of pixel work. Some of you may know me! I am also available for game assets, comic work, illustrative work and personal commissions. Please note. I am also a proficient writer and available for such work! Current Situation: Open full-time, indefinitely. Links: hello@artofelm.com | artofelm.com | All Socials: @artofelm My Process: Price Quotes and Examples The following examples have been used in commercial projects, and are here for portfolio purposes only. Please do not use, redistribute or copy under any circumstances as they are copyrighted to their respective owners. Estimates are based on a rate of £8p/h or $10.50p/h. Please note that this is between the National Minimum Wage, and the London Living Wage. Humanoids: A semi-realistic Style * Headshots and busts: £30 Halfbody: £65 (waist - knees) Fullbody: £85 Humanoids: A cell-shaded Style, that is cartoonish in nature* Headshots and busts: £20 Halfbody: £50 Fullbody: £75 Avatar Sets: A cell shaded style Prices negotiable. Price quote will depend on how many base bodies, facial elements and outfits are needed. Items: Cell-shaded Style £3-5 Items: A Semi Realistic style. £4-5 Larger items: A Semi Realistic Style £6 Backgrounds & Maps Prices negotiable. Please expect anything from £60-300 depending on complexity. Sketch Example Pets Please expect prices to be similar to humanoids. See Humanoids for example of a stylised semi-realistic example. *At this price I can throw in an optional expression change if asked. No more than 2 extra expressions. Extra miscellaneous work (One Possibly NSFW) Previous Clients - Novilar - Lacuna Cube/ Lurania Kingdom - Splatterpunk - Misc Clients
  25. 5 points
    Hello everyone, Since the beginning of this communities existence I have been honest and open to every members opinion, popular or not. I generally will not censor anyone posts unless it is extreme and is needed. I believe in the concepts of an open community where ideas, opinions, and feelings are openly expressed without fear of reprisal or attacks. These have been the guiding principals that I have felt are beneficial and help build a greater sense of community. I have noticed some members who have been pushing the bounds of what is acceptable. Comments that are not constructive nor add anything to the topic at large, or detract and sow discontent should be kept to one's self. On the flip side, reactions to criticisms should not be met with outward defensiveness and a need to correct or attack in response. Although this community resides in an online space where anonymity can allow such behavior, at the end of the day we are all still responsible for our individual actions regardless of which side of the conversation you sit. This community's purpose is to offer encouragement, support, and discussion mainly around the discussion of individuals building new browser-based games, or improving existing ones. Constructive, helpful, and supportive posts help other members to grow and advance, and provide value to both those helping that member, as well as some pride in being able to do so. So, be constructive, be nice, and be yourself. Do not attack others for opinions, politely disagree and maybe offer a viewpoint to why you disagree. Do not get offended when someone else disagrees with your opinion, accept that is okay to not agree - Because it really is okay. Moving forward, I am going to be much less forgiving of such negative behaviors as they arise. Thanks! @Artist @Game Owner @Members @Programmer @Writer
  26. 5 points
    Just got back from an art convention on the other side of the states and heard from more than one person that to get a good following on Instagram you need to consistently post at least once a week, so here's the first in a (hopefully) long list of new posts!
  27. 5 points
    Hey, ya'll. I debated joining this discussion, but decided to pop in and lend my two cents. Hopefully you don't mind my bumping up an old thread. I never *really* disappeared from this community; I've silently watched from afar for a few years. I was sad when VPL went down, but I'm still in contact with some kind folks from the old days. I hid from the community for about three years because of the outlash against me; folks were understandably upset, but some of the feedback was hostile and a few individuals even went to my personal social media pages and stalked and harassed me there. It was during a time in my life when I was not emotionally stable; I could see the downfall of my game - which was my passion project and my child - was coming, and I couldn't properly handle the pressure and responsibility. There are many intricacies to this story -- too many to go into, and that are redundant now. But it was never my intent to hurt or scam people. My vision was very important to me, as it was to the members of my staff and many members of the virtual pet community who became invested in the dream. Tensions understandably rose when game production declined, but I don't fault anyone for their anger. I was 22, I made bad decisions, I had no business experience and had no reasonable right to think I could run a business off the ground cold - and ultimately the failure of Evocality was my fault. Anger is justified. I offer you all a sincere apology for my actions, and for the downfall of our conjoined dream. It does bother me to hear false rumors, however; I would like to clear this one up in particular. Everyone on my staff was paid in full. And if by chance I am not recollecting correctly, I implore my former staff to please reach out to me and we can discuss this privately. I have PayPal receipts of all payments - if there is a mistake, let me know so that it can be rectified. Anyways, I hope this answered some of your questions. My best to you all.
  28. 5 points
    Found this and thought it was worth sharing. (I did not draw this)
  29. 5 points
    Finished this the other day. Now I'm working on some icons for Eqcetera.
  30. 5 points
    Trello is a really amazing project management program that is free to use and works seamlessly across most platforms (iOS, Android, all modern browsers). It works with multiple people in teams and allows you to filter to the tasks that are important to you. The best part is that it is super flexible - it could be used for managing tasks in your daily life, such as chores or shopping lists, or can be used for multi-tiered development. There are 3 main terminologies that are used for using Trello. They are Boards, Lists and Cards. Boards Once you have created your Trello Account you will be able to create your first board. A board is a collection of all your data and todo items. You'll probably just need to create one, however Trello lets you create as many as you want. I would recommend to just create one for each project you're working on. If you have multiple projects, your board might look something like the below image. You may notice that I have multiple boards. I have one for a Client I'm currently working on, one for my Youtube so I know what I'm doing and when, and one for the development of my game. I've also created an Example Board to use for this Guide: Lists A list is a container within your board that holds multiple cards. You might use a list to separate "Dave's Work", "Aimee's Work" and "Claudette's Work", or perhaps you could have a list for each place you need to visit today, such as "Groceries List", "Family to Visit", "Clothes I need to buy"... For this guide we will have "Todo", "In Progress" and "Completed" :- Cards You can see on the image above that the lists have white todo-items in each list with a little description. Each white entity is called a "Card". While it may looks very very simple, and it can be used in a very simple way, it can actually get extremely details once you get into the nitty gritty.. however the detail is completely optional! Clicking on a Card brings up a view that allows you to customise it, such as assign that card to someone else (more on that later), label it (and give it a fancy color), give it a description, a due date and more. Each Card also has a comment-chain, so discussions on that particular item can take place within the card itself. The best part is that the cards can be moved between lists simply by dragging them.. Clicking on a card brings up this interface: There are all sorts of customisation options available, so let's go ahead and fill in some details for the battle arena. - Description - We'll give it a better description so we know what we're planning to do. - Members - I'll click members then my name to assign the ticket to me. My initials "NW" (or my profile photo if i have one set) will then appear. Multiple people can be assigned to a Card, and anyone can assign anyone. - Due Date - We want this completed in a reasonable fashion, so we will set a realistic due date. - Attachment - We dont have any attachments, however ANY file can be attached to a Card. There, this looks much better: You'll notice in the background that the card we created called "Code the Battle Arena" has had it's white area within the list updated. This allows you to have more detail at a glance of your entire board, and not have to click on a card to see who it is assigned to, or when it is due. You could also add a Checklist to your card which updates depending on how complete it is, and also shows progress on the list detail. I've created a checklist of items for creation for the NPC Shops. I then clicked "Attachment" to show the attachment dialog. Following that, I uploaded the drawn (hehe) bananas, and checked bananas off the list. You'll see the card gets updated in the open-view and on the list-view also. The last thing I'm going to share information on is Labels. Labels are a way to "tag" cards as belonging to a particular group to help stay organised. You can customise the color and the name of labels and apply as many as you would like to as many cards as you like; This allows you to have very organised and detailed Lists, such as: Which can then be filtered by label, by member, or by date: There are many, many other things on Trello, however those are the Core functionality. Let's not even start on Power Ups which can be used to integrate Trello into many different platforms. I would definitely recommend Trello, and if you do decide to start using it, please go via this link which will give me a referral :- https://trello.com/natewiggett1/recommend Please let me know what you think, and if this guide is helpful. Any questions, post them here and I will add them to this post with their answer
  31. 5 points
    This is a tutorial I made for anyone who is looking to get a better understanding of how to draw realistic rabbits. It can also be seen at http://leporidae.org/howtodraw SECTION #1: BASIC SHAPES What This Guide is For Rabbits are difficult for a lot of people to draw. Not only are they fuzzy and squishy, but they can change shape when they sit, stretch, or jump. A rabbit's anatomy can defined in one moment, then utterly shapeless and blob-like in another. There are also many misconceptions about how rabbits look and how they're depicted in illustrations and media—everything from button noses to food pink pads. It's surprisingly hard to find realistic depictions of rabbits in movies, television, books, and even in places where fictional rabbits are supposed to look like the real thing. There's nothing wrong with stylaizing your bunnies, of course! We just want to make sure you know what features are stalized and which are real. This tutorial is designed to help artists understand what's real, what's misconception, and what proper rabbit anatomy should look like. We have a few drawings and photographs to help demonstrate examples, and written information to help describe and guide anyone looking to draw realistic bunnies! Traditional Tutorial The first section of this guide is dedicated to traditional drawing tutorials (that's right, the ones with the weird shapes). As you can see, the body of a rabbit tends to look like a thick slinky that is slightly leaning to one side. The haunches (rear end) rest on the ground with the hocks (feet) and tail. The belly of a rabbit in a natural sitting/standing position may or may not have daylight underneathe depending on the breed of rabbit or its posture. Rabbit heads tend to be an oval-like shape that sits close to the body. When you look at the frontview of a rabbit's face, the chin sits on the point of an upside down V shape where the cheeks extend. Over the eyes are a brow that can be sketched out to the base of the ears if you want to detail the fur. Rabbits have whiskers on the brows as well (like cats), but they're not always visible (especially in rex furred breeds). SECTION #2: DO'S AND DON'TS Debunking Rabbit Anatomy Myths Oftentimes when we look at drawings of rabbits, especially cartoons, we see a lot of features that are inaccurate or missing in real rabbit anatomy: the button nose and foot pads to name a couple. Real rabbits, no matter what breed or species, have neither button noses nor foot pads like those found on cats and dogs. Keep in mind that We encourage all means of artistic expression and appreciate different styles and concepts! There is no wrong way to draw a bunny, but there is a right way to draw a realistic bunny, which is what this guide is for. We're going to start by going over the basics of what any rabbit should look like and maybe debunk a few common anatomical myths. The Button Nose One of the common anatomical stereotypes we see in rabbits is the button nose. It may twitch like a bunny nose and be adorable, but a real rabbit's nose looks much different (and is never wet). A real rabbit's nose looks like a slit with pink underneathe. The fur above the slit of their nose may be slightly pink (especially if the rabbit has white fur) because the fur gets very short and fine towards their nose. When a rabbit's nose twitches, it opens, showing little pink nostrils. The twitching of a rabbit's nose is that slit moving open and closed, allowing the rabbit to expand its nostrils as it sniffs around and breathes. Foot Pads Contrary to popular depictions, rabbits shouldn't have foot pads like a cat or dog. The bottoms of their feet are completely covered in coarse fur. They should be, anyway! It's important for bunnies to have healthy thick fur on the bottoms of their feet because the skin underneathe is very thin and delicate. They don't develop tough callouses to protect them like humans and some other animals. While a rabbit foot may appear to have have the pink 'foot pads' we see in some drawings if the fur is missing, that means the rabbit is likely suffering from worn feet and/or infection. A healthy rabbit foot should be fully furred with no pink on the bottom. The fur on the bottoms of a rabbit's feet starts out the same color as the rabbit's overall fur color as babies, then turns into a beige color as they get older (and might become tinted to match the color of the terrain they're used to walking on—rabbits that spend a lot of time on the grass will develop a green tint on their feet). Dewclaws Rabbits have dewclaws located on the front feet, similar to dogs. Declaws (pictured above) are on the inner sides of each foot and slightly further down that the opposite toe (similar to human thumbs). Rabbits have exactly five toes on the front feet (including dewclaw) and four toes on the back feet. Cottonball Tail Bunny tails are often drawn as perfectly round balls of fluff, you might even think there's no tail bones in there at all. In reality, rabbit tails have bones in them just like other animals, and they aren't round. If you were to shave a rabbit's tail, it would look short and skinny (but might be surprisingly long considering how short they look with fur). They are more like deer tails. The position of the tail is also commonly misrepresented. Unlike cats or dogs, a bunnit's tail wraps all the way down between the hind legs where the rabbit's rear is. Rabbits naturally sit on their tails, which bend around the curvature of their hindquarters. Rabbits may wiggle their tails from side to side when they dig or want to show off, and they show off the undersides of their tails (which may be almost white in some colors) when they kick their back legs into the air. Frontal Eyes It's common to humanize all animals in drawings, or make them look more like animals we're more familiar with (like cats and dogs), and there's certainly nothing wrong with that, but real rabbits have very different looking eyes from humans, cats, or dogs. The most important thing to know about rabbit eyes is that they face laterally on the head, allowing rabbits to see in almost every direction. They can even see directly behind them, but funny enought, they have a blind spot right in front of their nose! Therefore, bunny eyes face out on each side of the head and brow placement is further up above them. When a rabbit faces you directly, you are seeing the side of the eyes and the brows may dip slightly into a forehead. When the rabbit looks at you from the side, its eyes are facing you directly. When a rabbit has its head facing you at an angle, depending on the exact angle and how broad the bunny's head is, you might not see the other eye at all. Note that some breeds (like Netherland Dwarfs) might have such broad heads that you can't even see their eyes from the front! Human eyes also have the white parts of them visible at all times, but in rabbits (and many other animals), the whites of the eyes show when they are looking off in another direction (or when they are scared), showing the side of their eyeball that we wouldn't normally see. In a normal position, you will see just the iris and pupil. Rabbit eyes also look very different from human eyes when closed. They don't have an indented area around the eye and don't have eyebrows. You can see the bulge where their eyeballs are, or it might be shrouded in fluff (this is why hairless rabbits might look creepy to some people). Rabbits also have a third eyelid (called a nictitating membbrane) that may be visible in the corner of their eye, but you should probably avoid drawing this unless you are working on a higher detailed picture of a large breed (they tend to be more visible on large breeds, especially giants like Flemish Giants and English Lops). SECTION #3: More Than Skin Deep Bare Bones One of the reaons people have a difficult time drawing rabbits is because they aee fluffy, squishy, and (a bit) amorphous. Their body structure isn't as visible compared to that of a dog or horse. On a horse, you can see the muscles and shape of the hip, legs, chest, and neck, but you won't see much or any muscle on a furry rabbit. On a rabbit, you might have trouble knowing just where the hip starts under all the fur and skin, how thick their necks are, or whether they even have necks. Rabbits are masters at shape-shifting—they're plump balls of fuzz one moment, and then long and dartlike with big back legs the next. Above are a couple of pictures roughly outlining where the bones on a rabbit are located. The spine is an important frame of reference that can help guide you in shaping up a rabbit. When a rabbit sits normally (slightly bunched up), its spine is arched all the way to the ground, curving upward at the end into the tail. Rabbits can move their tails so they don't curve up, though. They can be straight or go straight down (usually when the rabbit is digging or stretching out on all fours to look around). Just like the tail, their spine can bend dramatically to become straight or even bending in the opposite direction from the natural arch (though not nearly as dramatically). A rabbit's spine may be straight or opposite-bending when laying down, jumping, or standing on their hind legs. You can use the spine as a frame of reference for where other parts might be. Obviously you have the skull at one end. At the other end, the bones in the back legs start at the base of the tail. If you're interested in learning more about rabbit anatomy, we recommend the Rabbit Dissection Manual by Bruce D. Wingerd. It contains more information and detailed pictures.
  32. 5 points
    A peppy little Bellburn. FurAffinity / Weasyl / Tumblr And with this little overlay, I'm done making overlays for all my pets., at least on Kaylune. So I'm gonna post all of them here, in case any one else was interested in the "collection".
  33. 5 points
    (Please do not post your personal information here, always contact me through direct messages for inquires ) Hello! I'm Maricela Ugarte, also known as (Chutkat) over the interwebs~ I've been a freelance illustrator for quite a while and have worked on several online and mobile games for companies all over the world by doing creature design, background art and assets. I have also won several awards for illustration, two of the most recent ones were the "Illustrators of the Future 32" and "World Challenge by Grafolio". If you have any question, feel free to send me a message! I'm pretty accessible. I speak English and Spanish Fluently and I can have basic conversations in Japanese. (In case one of these is your main language) Website | Games Portfolio | Linkedin | Deviantart |Tumblr | Pixiv Commercial Rate for beginner projects / individuals: $20 USD / hour | Or hire me a whole month for 120 hours of work for $1800 USD If you'd like a quote for your illustration or project, feel free to send me a note! _________________________________________________________________________________________________________________________________________ ★ Illustrations Non-Commercial Price & Overall Information: http://chutkat.com/commission/ _________________________________________________________________________________________________________________________________________ ★ Background Art _________________________________________________________________________________________________________________________________________ ★ Creature Design _________________________________________________________________________________________________________________________________________ ★ Assets Thankyou very much for reading! (Please do not post your personal information here, always contact me through direct messages for inquires ) ________________________________________________________________________________ ★ Asset Packs https://www.assetstore.unity3d.com/en/#!/content/35255 I forgot to add, I have a 2d asset pack in the unity store. It costs $30 and it comes with around 100 tiles that you can use to build your own world. I need to revamp it soon, but as far as I know, when I revamp it you get access to the updates. These can be used outside of unity as well I think, since it includes the png files. Games I've worked on: The Tower of Princess, Shall we Date: Wizardess Heart, Clanheart, Dapper-Owl, Saylua, Horse Reality, Eqcetera, Mis Otros Yo, Pulso Nocturno.
  34. 5 points
    Sitemaps help search engines index pages of your site. It’s a very nice addition to any SEO practice! Every sitemap has the same structure to it, and I’d suggest including both pages and images. Sitemap Set-Up Create an empty XML file (most people call it sitemap.xml) and insert the following. Top Wrapper <?xml version="1.0" encoding="UTF-8"?> <urlset xmlns="http://www.sitemaps.org/schemas/sitemap/0.9"> Bottom Wrapper </urlset> Every page will then have it’s own code within those tags. Example page: <url> <loc>https://ohudogs.com/</loc> <changefreq>monthly</changefreq> <lastmod>2017-04-12</lastmod> <priority>1</priority> </url> The only required item required for each page is loc, which is the URL of the page you want your search engine to find. changefreq is how often the page should be re-crawled for new content. The options for this are: always hourly daily weekly monthly yearly never lastmod is when the page was last changed, sort of similar to changefreq in how a search engine will use it. If you are using changefreq, you probably don’t need to use this. It may be nice to put on your news overview page though and update it whenever there's a new post! priority is how important a page is compared to others, on a scale of 0.0 to 1.0. When a search engine is showing results and it gets to your site, it may use the priorty to choose which page to show. Homepage and registration should probably be set at 1, with other pages set less than that. The priorty is relative, so setting everything to 1 is the same as setting everything to 0. A completed sitemap might look something like this: <?xml version="1.0" encoding="UTF-8"?> <urlset xmlns="http://www.sitemaps.org/schemas/sitemap/0.9"> <url> <loc>https://ohudogs.com/</loc> <changefreq>monthly</changefreq> <priority>1</priority> </url> <url> <loc>https://ohudogs.com/about/</loc> <priority>0.5</priority> </url> <url> <loc>https://ohudogs.com/register/</loc> <priority>0.8</priority> </url> </urlset> Images Want your images to show up in searches too? You can add images to a sitemap in the same way! You can either have these in the same sitemap, or create a separate one. You can submit more than one sitemap to search engines. <url> <loc>https://ohudogs.com/imgs/dogs/gin.png</loc> </url> PHP Sitemap If you have a lot of pages, or a lot of images, it be nice to automate your sitemap. Instead of an XML page, create a PHP page with an XML header. Below is an example of a PHP image sitemap, that’s grabbing all images from a imgs/dogs folder. <?php header('Content-type: application/xml'); echo '<?xml version="1.0" encoding="UTF-8"?> <urlset xmlns="http://www.sitemaps.org/schemas/sitemap/0.9">'; $imgs = scandir('imgs/dogs'); foreach ($imgs as $img) { if (strlen($img) > 4) { echo '<url> <loc>https://ohudogs.com/imgs/dogs/'.$img.'</loc> </url>'; } } echo '</urlset>'; ?> Search Engines robots.txt After you have your sitemap made, add it to your robots.txt file with the following line. Sitemap: https://ohudogs.com/sitemap.xml Google Search Console (aka Webmaster Tools) To submit your sitemap to Google, login to your Google Search Console account, select your site, and then go to Crawl --> Sitemaps. In the upper right hand corner, you should see a Add/Test Sitemap button Bing Webmaster Tools Hey it’s a free tool, might as well get those people using Bing too! Login, click on your site, and scroll down to Sitemaps, and click the “Submit a Sitemap” button.
  35. 5 points
    Here's my case for it: my favourite pet site, bar none, was Verpets. At the height of it, it got a new layout, amazing new site features, a new layout, amazing artists with amazing pet colour aesthetics and grade-A community. That grade A community was made in part by a very public and widely used shoutbox that was coded for the site itself, with user integration and multiple 'rooms' people could switch to for a more private experience. New users come in and introduce themselves immediately, and get to know the regulars right off the bat. The regulars have a place to perpetuate themselves without the loading and frankly clunky interface of forums (most pet site forums are awful, this one is quite good but still too many clicks to get yourself in the right category just to talk). Forums are a good place for discussion, and more importantly, paper trails for discussion, but sometimes all people want to do is jump right in without worry. Sometimes that's all they have time for, like many users I see on Subeta that will hop on the shoutbox vs the very slow moving forums on there. It's a changing landscape and the faster people get responses and reactions, the more receptive they'll be to staying, in my opinion.
  36. 5 points
    Here's a quick/short tutorial on making frame-by-frame animations or quick animated progress images with Photoshop's Animation/Timeline. Here's the animated progress for that image above.
  37. 4 points
    You've heard the rumours. You've seen updates. You may have lost faith. But we're here to tell you the layout updates are happening in the very near future! Starting on May 4, we will be opening an Open Alpha Testing Server for all interested Users to participate in finding bugs and working out kinks before the live launch. This will be on an entirely separate server, so your actions over there will not affect your account in any way, but rather serve as a dummy account for you to play around with. The layout updates aim to provide a clean, modernised user interface and improved game experience, as well as large amounts of behind-the-scenes programming to make your IcePets experience the best it can be. We've prepared a preview of some of what's to come! Everyone is welcome to join in the alpha testing, and for your help you'll receive a Participation Trophy. Bugs discovered will be recorded publicly, and there will be special rewards for anyone who brings new bugs to our attention. Please be aware that because this is an alpha test, there may be lag and glitches, which is why we need your help to smooth things out before transferring it all to the live site! We appreciate everyone bearing with us this far. We know it's been a long time coming, and we have heard your feedback in the meantime. After the updates go live, we will be able to refocus Staff resources on new features and games for the future, as well as continued improvements to existing features and artwork. Everyone on Staff is excited for what's coming, and we hope you will be, too!
  38. 4 points
    @Anoua It is meant to be a root vegetable- so success! Thanks! Although, I might have to add a little more to it to make it more... "fantastical." Hmm. @Claws Oh, thank you! I might be interested, send me a private message with details and we can discuss if you'd like? -- I added a few more veggies. Although I think the last one might be more like a fruit. I will probably redraw the pod veggie as well, it didn't quite turn out how I wanted. 5 more to go to the next set! I also started on a sketch for a moose-type shopkeeper image as well, I will share that one soon. 😃
  39. 4 points
    Messed with same of the Chibi Bases they had on Furvilla. So here's what I got for my villagers so far.
  40. 4 points
    A feathered dragon, since I love birds... so why not add it to a cool dragon? 💁🏻‍♀️😂 WIP
  41. 4 points
    I was browsing the review area and was shocked to see @Pepper-Head was not listed! Pepperhead is the official item artist over at Celestial Equine! Thus far, she has produced some great work. She has done an excellent job matching our unique style and takes constructive criticism in stride! Of course, there is little room for critique with her art. I have been so happy with the sketches she has provided! Here is a little preview of the work she has completed for Celestial Equine: New worldshoe/logo: I highly recommend this artist for other games in-development!
  42. 4 points
    After working on my first game for 5 years (Leporidae), I wanted to try my hand at another game. This site is eggadopt.com and will focus on eggs and the creatures that hatch from them. I was inspired by the adoptables community, such as on deviantart, and people who collect images of their adoptables on their profiles. I envision them showing off the adoptables from eggadopt.com and actually having the eggs hatch and grow as they're being viewed and shared offsite. Here's the features it has done so far: - Eggs hatch and creatures level up with page views, even off site. You can post the image on a deviantart or other profile and they will level up as other people view your page. - You can see the name your gave your creature in the image. You can change their name any time, though I'm going to probably remove that for the Egg phase. - Thousands of variation in color and patterns are possible. You can tell what species an egg will hatch into, but color is a surprise. - Breeding system that allows offspring to inherit the colors and patterns of their parents. - Adoption center where you can drop off a creature or adopt one that someone else dropped off. - Basic features like registration, login, email/password changes, forums, private messages, site news, notification system, etc. Planned: - Improvements to the site layout, the sidebar is a mess right now. Also different layouts to choose from. The black one shown below is not going to be the final or default one. - More creature species, right now I'm just testing it with this wolf. Also more patterns for colors! - Battle system? (not sure how this will work yet). Looking for feedback! Any feedback, ideas, or criticisms are appreciated! I'm pretty unsure about some of this, not sure if it will launch, but it's shaping up so far and I look forward to getting more work done on it. Here's some previews of the wolf creature and the site so far:
  43. 4 points
    Still working on this and trying to decide if I wanna go purely realistic or add a touch of fantasy
  44. 4 points
    I'm working on a human avatar base for the open marketplace. There will be several premade feature options, several hair options that would work for both male and female avatars. I may make some basic clothing items, but it all depends on what the demand is like. I have to figure out how I'm going to color things first. Not sure if I should go for a more basic shading look or something a little more painterly, maybe I'll do both. Each feature comes with multiple adjustable layers for maximum customization. Here's a preview of a hair, Lip, Nose and Eye combo.
  45. 4 points
    Finished this piece off tonight ^-^ Took about 2 days on and off.
  46. 4 points
    Lots of unit tests and pet/player templates for my Pet Game Framework. Yeah so code is boring, here's what PGF looks like, heh.
  47. 4 points
    Here's some art for my run on Art Fight so far! Not as much as the others are doing, but I'm fine with that.
  48. 4 points
    Runeowl Commissions Hello everyone! I'm a full-time freelance artist, and often open up availability to take on extra work. I've very flexible, and am generally willing to negotiate contracts on a per-case basis. I do only work for USD (no partnerships or in game currencies). Tumblr DeviantArt Please let me know if I can help you with anything at all! ~runeowl
  49. 4 points
    Happy Thursday! Enjoy these new otter pup minipets, craftable by all players crafting level 3 and above.
  50. 4 points
    Just finished a new marking for Novilar, whoot! And @WinterBlues, your humans are incredibly good.
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