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What cool things can we see in your games in 2018?

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Peppermint
LV 8
Digital    36

Whether it is launching your game, adding new cool features, or even just fixing up a section of your game, is 2018 the year of your game? What neat things development wise are you looking to accomplish this year?

@Game Owner

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Dinocanid    33

I plan to get Wild Souls into it's closed alpha phase in the 1st quarter of the year, and hopefully get Foodbabs to beta by the 3rd-4th. I feel like I have enough experience to work more efficiently now than I did 4 years ago, not to mention that I'll finally be able to work on them full-time when I graduate this summer.

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I will say my goal is to continue to get the bugs out of Felisfire. We have a mission to get the game fully released to the public this year but there is still a ton of work that needs to be done. A lot of art needs to be drawn or re-done as well as working on the events we have. I have to say I’m so glad I have a great team with me working on everything from the programmers to the moderators. The players really show their support which of course without them, there would be no game.

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Blix
LV 5
Hare    88

We have similar plans for Leporidae. My main concern right now is bug fixes, making the game more accessible to newbies, and preparing it to be a more finished game. We need to finish transitioning all of the breeds to the new layer system and adding Guinnea pig art.

Edited by Hare

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Drago
LV 5
Nate    74

Definitely going to be launching The Lost Fable in 2018. Development has come really far since I stepped back from TGL back in May, but it's going to be worth it :) 

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Peppermint
LV 8
Digital    36
6 minutes ago, Nate said:

Definitely going to be launching The Lost Fable in 2018. Development has come really far since I stepped back from TGL back in May, but it's going to be worth it :) 

We've been going through withdrawls man, it better be worth it! :thumbsup:

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Noelle
LV 3
Kesstryl    18

My goal is to add more events, features such has hidden areas to discover while exploring, and of course lots of art to my text based RPG Dragon Lord.  While being text based means that art is not necessary, as an artist, I want it to be there.  I want to give the game a unique, sketch book like feel and not have perfect cookie cutter type images.  I want players to feel like they have stepped into a story from an old book.  I think games with non-typical art could be a unique approach to gaming.  Games like the platformer Limbo have proven this.

I think some other goals I have are to work on my branding.  I'm not very good at marketing or branding, and it has taken me some time to figure out what exactly will make my game appealing to those who land on the home page.  That is not easy for me.  I'm not sure I've quite got the knack yet, and I don't know when it will feel just right.

I am pleasantly surprised by how many registered accounts I've picked up since open beta, and that there are players actively logging in every day and playing.  That tells me I've made something that works.  I want to add so much more, but there's only so much time in a day.  

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Unknown
LV 1
KingofCrows    10

My hope is to move far enough in development that I can actually start advertising lol. It's a lot of work to go, but a lot can be done in a year (hopefully more than in the past 3 years...). 

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Scorzdon
LV 10
Boltgreywing    21

Mine I hope to have my revamped site up and running in june/july time frame.

The new site has an improved forum, artwork, video, and music section. Also users have been updated a bit plus more stats.

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